Moving the iPad to the left or right (even vigorously) only translates to a gentle tap. Firstly the tilt function on the iPad is rather tame. There are still some niggles that I hope Fairlight Studios will sort out in due course. I opted for the motion tilt controls otherwise you have to take one hand off the flipper to move the table by swiping the top half of the screen – at the every moment you may want a flipper raised for that all important ball contact. This physicality is underlined by the use of the iPad's touch screen or motion functions to tilt the table and save balls from draining to each out lane. the things you do to score points) as well as some history of the table itself. This commitment is helped by in depth details of the machine's "rules" (i.e. Rather than my usual flighty-ness when it comes to video-pinball I've been concentrating on just one table: the Theater of Magic. The biggest testament to all this is that I have fallen in love with a new table. Flippers are triggered by touching anywhere on the lower half of the screen and the whole thing feels robust and well thought through. A couple of taps lets you select the camera angle that works best for you, along with whether it is static or following the ball. Playing with the iPad held in landscape orientation (something I discovered that you have to do before the game starts) Pinball Arcade and the device's big screen are a perfect match. I had played the Gottlieb collection on the Wii and not managed to stick with it for long, but with the low entry price on the iPad I gave it another go. So far Pinball Arcade has launched on Android, iPhone/iPod Touch and iPad with versions promised for all the other major gaming platforms (360, PS3, Vita, 3DS and so on).
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